Crowd and acoustical modelling in digital cultural heritage

dc.contributor.authorLim, Chen Kim
dc.date.accessioned2015-05-26T08:23:46Z
dc.date.available2015-05-26T08:23:46Z
dc.date.issued2014-09
dc.description.abstractThe broad term of heritage refers to the study of human activity in the past and its cultural narratives and to virtualize heritage means to actualize the heritage content digitally. When attempting to understand a particular cultural heritage site, the challenge here is that user feels that they are not able to connect to the past and appreciate the presence due to insufficient historical information of the heritage sites. Therefore, the main objective of this research is to bring lives into digital cultural heritage and it would need the inclusions of the audio and visual information of the surroundings and the people in the present as well as in the past. In this research, bringing present life into digital cultural heritage includes the crowd and surrounding audio in panoramic view, and bringing past life includes social behaviours of heterogeneous crowd transpired in an old trading port. With respect to the construction of panoramic view, this research proposed a rapid and efficient scheme for generating panoramic view on mobile platform. The method stores finite images in an array to generate a 360° panoramic view from different angles of the heritage sites. Besides, an acoustical heritage model is incorporated into 360° panoramic view on mobile platform as one of the elements to bring the present life into digital cultural heritage. The model includes modulations of sound properties within various balanced panorama’s azimuthal zones through user’s multi-gesture interaction. Crowd modelling within panoramic view is the first attempt in adding extra information i.e. crowd to the heritage sites in panoramic view. Finally, to bring the past life into digital cultural heritage, microscopic crowd simulation is applied to the complex case of a multi-ethnic trading port, involving different behavioral patterns through a heterogeneous crowd simulation method. In the simulation, a high-level control method, hierarchical state-machine and group formation model are introduced through inter-ethnic interactions formalism. The results of the evaluation and validation have shown that the proposed schemes, models and methods are efficient, effective and have successfully been deployed in George Town, Malaysia.en_US
dc.identifier.urihttp://hdl.handle.net/123456789/754
dc.subjectCrowd and Acoustical Modellingen_US
dc.subjectDigital Cultural Heritageen_US
dc.titleCrowd and acoustical modelling in digital cultural heritageen_US
dc.typeThesisen_US
Files
License bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: