Pusat Teknologi Pengajaran dan Multimedia - Tesis

Browse

Recent Submissions

Now showing 1 - 5 of 130
  • Publication
    The Development Of Augmented Reality Based Teaching Model For Tvet Instructors
    (2025-05)
    Hamid, Rosliza Abdul
    This research aims to develop an augmented reality based teaching model for instructors in technical and vocational training (tvet) institutions. The teaching model was proposed in response to the problem of the lack of guidance for implementing an augmented reality learning environment in skills training. Existing teaching methods focus on theoretical learning in the classroom and practical training in laboratories, shortening exposure to new technologies used in industry. This study adopted the design and development research (ddr) approach introduced by richey and klein, which was conducted in three phases: the needs analysis phase, the design and development phase, and the evaluation phase. The results of phase 1 identified the need to improve current teaching methods to enhance the integration of technology into skill training in tvet programs. In phase 2, the interpretative structural modelling (ism) and nominal group technique (ngt) approaches were applied to develop the model using the expertise of seven panels. This approach involves expert consensus on the position of elements within each domain in terms of driving power and dependence power.
  • Publication
    Pembelajaran Kosa Kata Bahasa Arab: Perbandingan Penggunaan Kaedah Drama Digital Dan Penceritaan Digital Berdasarkan Tahap Kemahiran Berfikir Aras Tinggi
    (2025-05)
    Alkasirah, Nurul Azni Mhd
    Kajian ini bertujuan mengkaji kesan perbezaan drama digital dan penceritaan digital berdasarkan tahap kemahiran berfikir aras tinggi (kbat) terhadap penguasaan kosa kata bahasa arab dan pencapaian tajuk pekerjaan. Ia juga mengkaji persepsi pelajar terhadap kelebihan dan keberkesanan drama digital dan penceritaan digital dalam pembelajaran kosa kata bahasa arab. Pemboleh ubah bebas dalam kajian ini adalah strategi pembelajaran iaitu drama digital dan penceritaan digital. Manakala pemboleh ubah bersandar pula adalah penguasaan kosa kata bahasa arab dan pencapaian tajuk pekerjaan. Pemboleh ubah moderator pula adalah kemahiran berfikir aras tinggi yang terdiri daripada tahap tinggi, sederhana dan rendah. Kajian ini menggunakan kaedah campuran iaitu reka bentuk eksperimental (reka bentuk empat kumpulan solomon) dan temu bual. Seramai 165 orang pelajar tingkatan satu yang terlibat dalam kajian ini. Hasil dapatan utama menunjukkan drama digital lebih baik secara signifikan berbanding penceritaan digital terhadap penguasaan kosa kata bahasa arab dan pencapaian tajuk pekerjaan. Dapatan juga menunjukkan bahawa drama digital lebih baik secara signifikan berbanding penceritaan digital pada kbat tahap tinggi dan sederhana bagi penguasaan kosa kata bahasa arab. Walau bagaimanapun, pada kbat tahap rendah, dapatan menunjukkan tiada perbezaan signifikan antara kedua-dua strategi
  • Publication
    Effects Of Signalling, Segmentation, And Voice Principles In Instructional Multimedia Video On Motivation, Achievement, And Cognitive Load Of College Students
    (2025-09)
    Ahmed, Ali Siddig Ali
    This study attempts to investigate the impact of signalling, segmentation, and voice principles in IMV on college students' motivation, achievement, and cognitive load. A sample of 159 students from the University of Bisha College of Engineering, Saudi Arabia were treated with three IMV interventions: (a) IMV with signalling, segmentation, and voice principles, SSV, (b) IMV with signalling and voice principles, SiV, and (c) IMV with segmentation and voice principles, SeV.
  • Publication
    The Effects Of Formative Gamified Feedback Integrated In Learnenglish Application On Students' Academic Performance, Online Engagement And Self-Regulated Learning For Grade 10 Students In Oman
    (2025-09)
    Musabah, Al Breiki Musabah Said
    Due to weaknesses in students' academic performance, low online engagement, and self-regulated learning among secondary students, the current study was conducted. Hence, this study aims to design and develop a gamified formative feedback application by integrating gamification elements, formative assessment principles and the feedback principle to enhance students' academic performance, online engagement, and online self-regulated learning for students with two cognitive styles. Besides, the study aims to propose a predictive model that can be used to promote students' academic performance using a data decision tree.
  • Publication
    The Effect Of Adaptive Microlearning System On Achievement, Cognitive Load, Self-Regulation, And Learning Adaptability Of In-Service Personnel
    (2025-03)
    Zhu Bo, Zhu Bo
    This research addresses the significant learning challenges faced by in-service personnel, who often have extremely limited and fragmented time for learning. Conventional microlearning methods frequently fall short in providing the depth and coherence necessary for substantial knowledge acquisition and impose high cognitive load, self-regulation, and learning adaptability demands. To overcome these challenges, this research developed an adaptive microlearning (aml) system tailored to the unique needs of in-service personnel. The purpose of this research was to determine whether the aml system could enhance learning achievement, selfregulation, and learning adaptability while reducing cognitive load for in-service personnel. The aml system includes features such as adaptive learning paths, multiformat content delivery, real-time feedback, and micro-segmentation. Learning content is divided into bite-sized segments, with text content limited to 50 characters and video content limited to 45 seconds. Additionally, the system generates quizzes based on the learner’s progress, offering tailored assessments that align with their learning trajectory.