The Development And Effect Of Simulation-Based E-Learning Interactive Training On Students’ Perception And Technological Skills
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Date
2018-03
Authors
Emara, Noran Adel Abd Elrahman
Journal Title
Journal ISSN
Volume Title
Publisher
Universiti Sains Malaysia
Abstract
The main objective of the research is to examine the effect of Simulation-based E-learning Interactive Training (SBEIT) on undergraduate students’ perception and technology skills in Technology course. The researcher developed two e-learning modes: E-learning Traditional Training (ETT) and Simulation-based E-learning Interactive Training (SBEIT). The researcher used number of Adobe programs to design and develop both ETT and SBEIT modes which latter on delivered through the Blackboard (BB) Learning Management System (LMS). The researcher, with the help of panel of experts developed technology skills questionnaire and technology skills test which were used to test four classes of Technology course before and after the treatment. To investigate the effect of the E-learning modes, 2 X 2 quasi experimental design was used. The independent variable was the E-learning approach which has two levels: ETT mode and SBEIT mode, the moderator variable was the gender and the dependent variables were the student’s perception and technology skills. In this research, 180 students were randomly selected from different specializations from which 90 were male and 90 were female. Two-way ANCOVA was used to test the hypotheses that were assumed. According to the results, there was positive effect for using SBEIT mode on both the scores of students’ perception quesstionnaire and technology skills test as the mean and adjusted mean of scores for students used SBEIT are significantly higher than students used ETT. In examining the effects of gender on the results, it was noted that male students who are trained using SBEIT mode have higher mean and adjusted mean scores in their technology skills post-test than the female using same e-learning mode.
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Keywords
Simulation-based e-learning interactive training , students’ perception and technological skills