CROWD SIMULATION MODELLING IN EMERGENCY AND PANIC SITUATIONS
dc.contributor.author | AB KARIM, MOHD BAZLI | |
dc.date.accessioned | 2016-01-29T01:45:06Z | |
dc.date.available | 2016-01-29T01:45:06Z | |
dc.date.issued | 2006-05 | |
dc.description.abstract | Crowds or large concentrations of human occur frequently in modern society. These large gatherings of humans usually occur without serious problems. Occasionally, the combination of inadequate facilities and deficient crowd management results in injury or death. So, this extreme crowding results in individual loss of control, and both psychological and physiological problems. Human modelling in emergency and panic situations is a complicated problem as it involves a great deal of various psychological and psychological states, and interactions among other entities within a crowd, and the crowd with the environment in which the crowd is placed. To address this issue, we highlight the challenges and requirements of modelling crowd in emergency and panic situations. Based on a study of human behaviours in emergency and panic situations, a human model in particular for emergency and panic situations is developed. Several internal attributes corresponding to various psychological and physiological states (e.g. emotion, mobility, level of fear, perception etc.) are considered in this model. These include a clear definition on the concepts of emergency and panic, and the relationship between emergency and panic situations as well as the overt and covert features of panicked human. Four different phases of terror and fear of death are identified. Based on the human model and existing crowd models, a new crowd model is developed for emergency and panic situations. We also consider physical laws and forces, collision detection and avoidance, real human thinking and feelings (e.g. fear, adaptation, perception, memory, emotion, innate etc.) and different degrees of autonomy in emergency and panic situations. A new modified system architecture for the integration of the model with the simulation environment with a particular focus on the web-based environment is also proposed. A prototype that realises most of the principles that have been laid out in the research has been used to affirm, test and understand the technological restriction, cost, performance and efficiencies of such an endeavour. | en_US |
dc.identifier.uri | http://hdl.handle.net/123456789/1744 | |
dc.subject | SIMULATION MODELLING | en_US |
dc.subject | EMERGENCY AND PANIC | en_US |
dc.title | CROWD SIMULATION MODELLING IN EMERGENCY AND PANIC SITUATIONS | en_US |
dc.type | Thesis | en_US |
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