A Case Study Of Using Communicative Language Games For Ums Esl Undergraduate Students In Developing Participation In Speaking Skills.

dc.contributor.authorHamzah, Nurul Nazira
dc.date.accessioned2016-08-03T03:27:32Z
dc.date.available2016-08-03T03:27:32Z
dc.date.issued2015-04
dc.description.abstractThis study aims to understand how language games influence oral English learning in terms of participation and motivation through a context-aware learning environment. Game helps students to engage in learning activities based on motivation theory, involving various educational strategies, including game-based learning, collaborative learning, and context-aware learning. A qualitative research using case study method was adopted. A group of 29 students participated in the game learning activities. The games consisted of four learning activities, namely “Quick Quiz”, “Mind Your Head”, “Time’s Up!” and “Spontaneous Story Telling”. Participants were undergraduate students from Universiti Malaysia Sabah. Before the game activities, clear instruction was given. During the game activities, observations and interviews was carried out by researcher. The evaluation results of the learning participation and learning motivation demonstrated that incorporating games into the English learning process could achieve better oral English learning outcomes. The findings showed evidences on the students’ verbal language use comprised of speaking, whispering, screaming and, laughing; during the game activities in varying degree. Evidences of non-verbal usage such as listening and para-language (gesture) are noticeable. Physically, communication and body language are portrayed; and emotion usage such as enthusiasm, confident, enjoyment and lack of enjoyment are found during game participation.en_US
dc.identifier.urihttp://hdl.handle.net/123456789/2360
dc.subjectEducationen_US
dc.titleA Case Study Of Using Communicative Language Games For Ums Esl Undergraduate Students In Developing Participation In Speaking Skills.en_US
dc.typeThesisen_US
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