Publication: The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
| dc.contributor.author | Rakyan H, Alharbi Khalid | |
| dc.date.accessioned | 2025-10-07T07:11:07Z | |
| dc.date.available | 2025-10-07T07:11:07Z | |
| dc.date.issued | 2023-11 | |
| dc.description.abstract | The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking. | |
| dc.identifier.uri | https://erepo.usm.my/handle/123456789/22717 | |
| dc.language.iso | en | |
| dc.subject | Computational learning theory | |
| dc.title | The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment | |
| dc.type | Resource Types::text::thesis::doctoral thesis | |
| dspace.entity.type | Publication | |
| oairecerif.author.affiliation | Universiti Sains Malaysia |