The effect of fibod smart balance with "endless run" game in improving memory and attention in healthy young adults : an eye tracking study
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Date
2021-08
Authors
A/P Govindan, Inthu Jaa
Journal Title
Journal ISSN
Volume Title
Publisher
Pusat Pengajian Sains Perubatan, Universiti Sains Malaysia
Abstract
INTRODUCTION: Exergames are physically active video games that regarded as an
attractive training approach to promote interest in physical exercise while also
enabling improvement in cognitive function through neuroplasticity.
OBJECTIVE: This study aimed to investigate the effect of Fitness Balance Board
(FIBOD) which is a balance-based exergame composed of smart balance board and
video game “Endless Run” in improving working memory and visual attention of
young adults.
METHODOLOGY: A randomized control trial study with pre- and post- test design
was applied where the effect of FIBOD intervention was measured after one-month. A
total of 34 participants (mean age 22.41 ± 1.2 years) were recruited from Universiti
Sains Malaysia (USM), Health Campus, Kubang Kerian, Kelantan. The participants
were randomly allocated into two different groups (Experimental group, n = 17 and
Control group, n = 17) and underwent pre- and post-test of Balance Error Scoring
System (BESS) assessment, Mnemonics Similarity Task (MST) and Visual Search
Task (VST) paired with an eye tracker. The experimental group received 12 sessions
of FIBOD training with three times a week over a period of four weeks with each
session lasted for 15 minutes meanwhile no intervention was applied to control group.
The pre- and post-test of response accuracy and reaction time from both MST and
VST task were analysed between both groups.RESULTS: The statistical test of repeated measure ANOVA showed that there was
no significant difference in response accuracy (F (1,32) = 3.17, p = 0.085, ηp2 = 0.09)
and reaction time (F (1,32) = 0.03, p = 0.856, ηp2 = 0.001) of working memory after
FIBOD smart balance training. There was also no significant difference in response
accuracy (F (1,32) = 3.13, p = 0.087, ηp2 = 0.09) of visual attention however there
was a significant difference in reaction time (F (1,32) = 4.52, p = 0.041, ηp2 = 0.12)
of visual attention after FIBOD smart balance training thus a planned comparison
using paired samples t-tests, revealed that the experimental group showed a significant
difference [mean difference = 48.35, 95 % CI = (19.68, 77.03)], p = 0.003 in the
reaction time.
CONCLUSION: FIBOD smart balance training can be regarded as an effective
balance-based exergame for improving visual attention in healthy young adults.
Description
Keywords
Vestibular diseases