Pusat Pengajian Seni - Tesis
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- PublicationImproving User Interface Accessibility For Chinese Elderly Tourism Through Service Design In Yancheng, Jiangsu Province, China(2023-08)Chang, RunyiThe aging process in China has been accelerating. Since 2020, China has moved from a deeply aging society to a super-aging society. The growing base of population aging inevitably brings about the aging of consumer groups in the market. Especially when elderly people are in tourism, they have more available time, lower financial pressures, and considerable purchasing power, so elderly tourism is becoming an integral segment of the tourism industry. Although extensive literature has discussed elderly tourism in China as a separate sector, it has not been able to change the situation of low accessibility. Until now, there has been insufficient research to identify the needs, behaviors, and expectations of elderly people in tourism. As a result, the traveling experience of Chinese elderly people is unsatisfactory since the tourism industry cannot accurately match the demands of the elderly in terms of products, services, and travel processes. In this study, the author applied service design as an interdisciplinary approach to improving accessibility to elderly tourism. Using a combination of quantitative and qualitative methods, including Pearson correlation, multiple linear regression, and interview verification. The author explored a range of factors that influence traveling experience of elderly people throughout journeys.
- PublicationThe Efficacy Of Detective Game On The Students Working Memory Capacity Among Selected Preschoolers In Hebei Province, China(2024-09)Ji, YuqingMemory is an essential part of intelligence and various studies have shown that working memory is an even stronger predictor of academic success than intelligence. While parents recognize the importance of memory development, they are unclear with the children's memory development. This research involved the investigation of children’s memory improvement by using animation games. This research aims to determine the impact of different methods on children's interest in improving their memory, investigate the types of games that will enhance children's problem-solving, and examine those new games that will enhance children's memory. The research experiments are conducted in rural and urban public kindergartens in Shijiazhuang City, Hebei Province, China.This study utilize mixed method research design that involved observation method and real time interview method toward study groups. Thirty children are selected to participate in this experiment and divided into two groups, with each group consists of fifteen children respectively. The first group is trained with a picture book, while the second group is trained with an animated detective game. Each experiment is carried out once a week, and it takes four weeks to complete the entire experiment study. The results would determine the effectiveness of different games in term of attracting children's attention and improve children's memory. If the method of using animation games is effective in strengthening children's memory, it will provide another type of game guidance for preschool education, allowing for better ways of teaching.