Pusat Pengajian Seni - Tesis
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- PublicationPenang Young Viewers’ Interest And Perception Toward Local Mesomorphic Superhero Design (LMSD)(2024-03)Khor, Teong SiangThe purpose of this study is to understand and analyse how Penang's young viewers perceive and interest in local mesomorphic superhero designs (LMSD). The study begins by looking into the origins of local young people and superheroes, followed by several local professionals were interviewed to further support the idea and significance of the study.
- PublicationThe Revival Of Celadon Glaze Of The Song Dynasty: An Experimental Exploration And Its Contemporary Application In Ceramic Design(2023-12)Dai, BinThe main goal of this study is to create a new celadon formula, in line with contemporary industrial production methods, through the analysis of samples from the Song Dynasty celadon. The study has utilized a combination of synthetic materials and high-purity industrial materials to mimic Song Dynasty celadon samples in both oxidizing and reducing atmospheres.
- PublicationA Study On The Effect Of Attractiveness, Pragmatic, And Hedonic Quality On The User Experience Of A Dark Mode Mobile Reading Application On Young User In China(2024-09)Yang, AiyiThe concept of dark mode originated in the early development stages of computer displays. With the advancement of screen technology and the proliferation of mobile devices, dark mode regained attention in the early 21st century. Notably, in 2019, iOS 13 and Android 10 introduced system-wide dark modes, making this feature prevalent on mainstream mobile devices. Although dark mode has become widely adopted commercially, academic research on dark mode, particularly regarding user experience, remains limited. This study investigates the dimensions of Attractiveness, Pragmatic Quality, and Hedonic Quality in the dark mode user experience of mobile reading applications among young users in China. Using a mixed research methodology, data were collected based on a systematic framework and the UEQ theory. A quantitative questionnaire survey measured the user experience across three UEQ categories (six attributes), and qualitative interviews were used for triangulation of the results. Findings indicate that Attractiveness received the highest feedback, Hedonic Quality the lowest, and Pragmatic Quality results were moderately high. Notably, there were subjective differences between the questionnaire and interview results for Hedonic Quality. This study provides valuable insights for designers and developers to improve dark mode user experiences, offering reference data and suggestions to enhance design effectiveness. It fills a research gap regarding young users' experiences with mobile reading applications in dark mode and serves as a reference for future research.
- PublicationA Study Of User Interface Design Of Mhealth App In China: Femtech Pelvic Floor Muscle Training(2024-01)Yi, ZaoWith the rise of mobile devices and internet usage, mHealth has gained global prominence in various domains of human health. This study focuses on the mobile application (App) interface design for pelvic floor muscle training (PFMT), which combines mHealth and Femtech.
- PublicationAnalysis Of Drawing Methods Among Selected High School Students In Jordan(2024-03)Mayyas, Asma' Nawaf AbdallahDrawing, as one of the art education domains, contributes to developing the individual's capabilities and skills, especially students, in all educational stages. Jordanian schools’ teaching of drawing is based on traditional foundations that rely on memory. However, there are studies that indicated the importance of using visual aids (photography image) to create drawing. This study aims to investigate the difference between the two methods of creating students’ drawings.