Pusat Pengajian Seni - Tesis

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  • Publication
    The Effect Of Core Muscle Training On The Body Balance Of 7 To 12-Year-Old Children Dancers In The Embodiment Of Dance Technical Skills
    (2025-06)
    Yuan, Rui
    This study examines the impact of core muscle intervention training on core stability, body balance, and dance technical skills in child dancers aged 7 to 12 years. The study employed a mixed-methods research design, with an eight-week training program consisting of 16 sessions, incorporating progressive overload principles tailored to the physical development needs of children.
  • Publication
    Public Space Design Optimisation Guideline: A Case Study Children’s Hospital Service Design In Guangzhou, China
    (2025-07)
    Wang, Jinghao
    Since the implementation of China's three-child policy, there has been a noticeable increase in potential patients at children's hospitals. This shift has heightened awareness of children's needs and driven hospitals to improve service quality. Existing research has identified several issues in the service experience of public spaces in children's hospitals that require comprehensive analysis and effective solutions. Service design is increasingly recognized as a valuable approach to enhancing the service experience in these settings and is expected to become a key aspect of hospital design in the coming years. However, many studies have focused primarily on spatial or decorative elements, often neglecting the human-centered care and systematic consideration of the overall medical experience. This study aims to analyze and optimize the service experience in public spaces of children's hospitals.
  • Publication
    Comparative Study Of The Digital Games-Based Learning For Art Among College Science And Engineering Students In Ningxia Province,China
    (2025-02)
    Zhou, Sibo
    Currently, interdisciplinary arts education is receiving increasing attention in china, as it helps develop students' creative cognition, problem-solving abilities, and adaptability to future societal changes. Digital game-based learning (dgbl) is considered an effective tool for teaching and engaging students, typically employing narrative techniques and exercises in critical and competitive thinking to captivate students and encourage active participation. However, there has been little research on the application of dgbl in arts education. Therefore, this study investigates the interest in art, art learning, and other acquired learning competencies among science and engineering college students in ningxia, china, through the use of dgbl. This research employs a mixed-methods approach, consisting of four components: (a) a survey using purposive sampling (n=407) to assess students' levels of art knowledge and digital game engagement; (b) a quasi-experimental method using quota sampling (n=40) to evaluate the feasibility and effectiveness of digital games in teaching art knowledge and enhancing interest; (c) interviews (n=20) discussing the additional learning competencies gained by science and engineering students through digital educational games in the classroom environment; and (d) neural network training to develop an art educational digital game-based learning model.
  • Publication
    Bronze Drum Culture: Study On The Effectiveness Of Social Cognitive Theory In Learning Through Children Animation In Guangxi Province, China
    (2025-03)
    Zhang, Xinge
    The bronze drum is a significant cultural artifact in southern china and southeast asia, embodying the historical achievements of ethnic minorities in casting, music, art, dance, and religion. With a history spanning over 2,700 years, it represents a vital aspect of china's tangible and intangible heritage. However, its transmission is increasingly at risk, particularly among younger generations. While previous studies have explored the potential of animation technology in preserving and promoting bronze drum culture, there remains a lack of empirical research examining its effectiveness in children's learning. This study investigates the impact of animation-based learning on children's understanding and appreciation of bronze drum culture in guangxi province, china, through the lens of social cognitive theory. A mixed-method approach was employed, incorporating interviews with parents and teachers alongside surveys conducted with children aged 7–10 years. The findings reveal the positive effects of animation in enhancing children's social cognition, fostering interest, and influencing their attitudes and behaviors toward cultural preservation.
  • Publication
    Enhancing Users Experience In The Design Of Mobile Application Service For Elderly Hospice Care In Wuhan, China
    (2025-02)
    Zhang, Qian
    The study began with the outbreak of covid-19 in wuhan, china, in 2020. The researchers personally experienced the closed control of hubei cities in china and deeply realized the importance of mobile applications, especially for elderly users. Objective: to explore the research results through the innovative optimization design suggestions of a hospice app centered on elderly users and improve the user satisfaction of the elderly through the optimization and innovative design of a palliative care app. This study takes the hospice service for the elderly as the starting point to explore the design of related system services such as medical care, nutrition, and travel designed for the elderly. Methods: spssau was used for quantitative analysis, and maxqda was used for text analysis of semi-structured interviews. Combining quantitative analysis and qualitative analysis, a new service system model was obtained. Finally, interviews and verifications with experienced users were conducted to conclude. Results: through the innovative optimization of the palliative care app, the relevant interface design and functional design were optimized to improve the user experience of the elderly. For the hospice app designed with chinese culture as the background, its interface design, functional design, color, etc., all have local cultural style characteristics.