Pusat Pengajian Seni - Tesis
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- PublicationComparative Study Of The Digital Games-Based Learning For Art Among College Science And Engineering Students In Ningxia Province,China(2025-02)Zhou, SiboCurrently, interdisciplinary arts education is receiving increasing attention in china, as it helps develop students' creative cognition, problem-solving abilities, and adaptability to future societal changes. Digital game-based learning (dgbl) is considered an effective tool for teaching and engaging students, typically employing narrative techniques and exercises in critical and competitive thinking to captivate students and encourage active participation. However, there has been little research on the application of dgbl in arts education. Therefore, this study investigates the interest in art, art learning, and other acquired learning competencies among science and engineering college students in ningxia, china, through the use of dgbl. This research employs a mixed-methods approach, consisting of four components: (a) a survey using purposive sampling (n=407) to assess students' levels of art knowledge and digital game engagement; (b) a quasi-experimental method using quota sampling (n=40) to evaluate the feasibility and effectiveness of digital games in teaching art knowledge and enhancing interest; (c) interviews (n=20) discussing the additional learning competencies gained by science and engineering students through digital educational games in the classroom environment; and (d) neural network training to develop an art educational digital game-based learning model.
- PublicationBronze Drum Culture: Study On The Effectiveness Of Social Cognitive Theory In Learning Through Children Animation In Guangxi Province, China(2025-03)Zhang, XingeThe bronze drum is a significant cultural artifact in southern china and southeast asia, embodying the historical achievements of ethnic minorities in casting, music, art, dance, and religion. With a history spanning over 2,700 years, it represents a vital aspect of china's tangible and intangible heritage. However, its transmission is increasingly at risk, particularly among younger generations. While previous studies have explored the potential of animation technology in preserving and promoting bronze drum culture, there remains a lack of empirical research examining its effectiveness in children's learning. This study investigates the impact of animation-based learning on children's understanding and appreciation of bronze drum culture in guangxi province, china, through the lens of social cognitive theory. A mixed-method approach was employed, incorporating interviews with parents and teachers alongside surveys conducted with children aged 7–10 years. The findings reveal the positive effects of animation in enhancing children's social cognition, fostering interest, and influencing their attitudes and behaviors toward cultural preservation.
- PublicationEnhancing Users Experience In The Design Of Mobile Application Service For Elderly Hospice Care In Wuhan, China(2025-02)Zhang, QianThe study began with the outbreak of covid-19 in wuhan, china, in 2020. The researchers personally experienced the closed control of hubei cities in china and deeply realized the importance of mobile applications, especially for elderly users. Objective: to explore the research results through the innovative optimization design suggestions of a hospice app centered on elderly users and improve the user satisfaction of the elderly through the optimization and innovative design of a palliative care app. This study takes the hospice service for the elderly as the starting point to explore the design of related system services such as medical care, nutrition, and travel designed for the elderly. Methods: spssau was used for quantitative analysis, and maxqda was used for text analysis of semi-structured interviews. Combining quantitative analysis and qualitative analysis, a new service system model was obtained. Finally, interviews and verifications with experienced users were conducted to conclude. Results: through the innovative optimization of the palliative care app, the relevant interface design and functional design were optimized to improve the user experience of the elderly. For the hospice app designed with chinese culture as the background, its interface design, functional design, color, etc., all have local cultural style characteristics.
- PublicationFormulating A Framework For A Cultural Inheritance Strategy To Sustain The Traditional Folk Songs Of The Zhuang Ethnic Group In Poya Village, Yunnan Province, China(2025-02)Tang, RongyiThe study focuses on the sustaining folk songs in poya village, yunnan province, china, in the contemporary environment. Preliminary investigations revealed a significant decrease in the number of younger generations in poya village who aspire to learn their own folk songs, as well as a lack of awareness about the preservation of traditional folk songs. Therefore, it leads to the problem that the local traditional folk songs cannot be well sustained. Furthermore, many scholars focused on the folk song itself, or the sustaining approach, in this area of study without considering the wider context that relates to the sustaining of folk songs. However, the poya folk song serves as a manifestation and perpetuation of the zhuang ethnic group’s culture, closely aligning with it. Consequently, this study selects the folk songs of the poya village in yunnan province, china, as the research sample, employing a purely qualitative ethnographic research design to examine the intrinsic phenomena among the zhuang ethnic culture and the sustaining of folk songs in poya village.
- PublicationInnovative Angklung Based Intervention For Elderly Care: A Case Study On The Development Of Aslung And Digital Application As Assistive Tools(2025-02)Bakri, Muhammad Asyraf MohdAngklung, a traditional musical instrument known for its intervention and therapeutic benefits, remains underutilized in malaysia despite its potential to enhance elderly well-being. With the growing need for non-pharmacological interventions, this study explores angklung as a therapeutic tool within technology-assisted treatment facilities. The research objectives include (i) identifying how musical instruments such as angklung can be used as a therapy medium for the elderly in technology-assisted treatment facilities, (ii) analyzing responses from patients, caregivers, doctors, musicians, and instrument makers regarding the use of angklung as an art-based intervention, (iii) developing and innovating assistive tools such as aslung and the digital visual notation conductor (dvnc) for angklung musical instrument aids suitable for the elderly, and (iv) validating these assistive tools through usability tests by assessing user responses, including patients, caregivers, doctors, and referral experts, regarding their effectiveness in elderly rehabilitation activities in care centers. A qualitative approach was employed, incorporating observations and semi-structured interviews at shalis care,